The pace of technology and scientific change continues to accelerate. Innovations and advancements we see even today did not exist a mere decade ago, when our 8th graders began their education.
Clearly, we must find ways to strengthen our students’ understanding of science, technology, engineering, the arts and mathematics [STEAM]. By next year, it is said that there could be as many as 2.4 million unfilled STEAM jobs in the U.S. alone. Providing equitable STEAM opportunities is therefore fundamental if we want our students to compete in the future career market.
Each student at Cleveland Middle School [CMS] is issued their own laptop, through our Blended Learning and Digital Enhancement [BLADE] program and each teacher has been issued a MacBook. So, there's school-wide access to the G-Suite through ClassLink, allowing the flexibility to collaborate and to create personalized lessons in a one-to-one learning environment. Teachers can gauge the student's progress and mastery, and offer translations for our ESL students as they customize individual lessons fostering an inclusive differentiated classroom environment.
CMS uses the Canvas Learning Platform as its Learning Management System.
curriculum & Instruction...
“To invent, you need a good imagination and a pile of junk.”
~ Thomas A. Edison
SIXTH - Eighth GRADE S.T.E.A.M. RESOURCES
C.T.E. S.T.E.A.M. RESOURCES
RELATED ARTS, S.P.E.D. & E.S.L. S.T.E.A.M. RESOURCES
S.T.E.A.M ATTRIBUTES IMPLEMENTATION...
Attribute 2.1 PROJECT-BASED & PROBLEM-BASED LEARNING
Student-led, real-world content and multiple solutions define these carefully designed lessons to promote student collaboration and to integrate knowledge and skills from Science, Technology, Engineering, and Mathematics. Problem solving learning at CMS requires a thorough process of inquiry, knowledge building, and resolutions. Curriculum includes projects, often interdisciplinary and ranging from short- to long-term, which are focused on solving an authentic problem.
Attribute 2.2 ENGINEERING DESIGN PROCESS & THE DESIGN THINKING PROCESS
Students demonstrate knowledge and skills fundamental to the engineering design process and design thinking (e.g., brainstorming, researching, creating, testing, modifying).
Attribute 2.3 QUALITY OF TECHNOLOGY INTEGRATION
Technology is seamlessly embedded within the lesson and activities of all content areas and is not demonstrated as a separate entity, providing a student-centered environment that encourages personalized and blended learning.
Attribute 2.4 EXPLORING S.T.E.A.M. CAREERS
Quality STEM learning experiences help students better understand and personally consider STEM careers.
Attribute 2.5 COLLEGE & CAREER READINESS SKILLS
Students use employability skills of communication, creativity, collaboration, leadership, critical thinking, and technological proficiency to create and consume in authentic ways.
Attribute 2.6 INTEGRITY OF THE ACADEMIC CONTENT [INCLUDING COGNITIVELY DEMANDING WORK]
Quality S.T.E.A.M. learning experiences are content- accurate, anchored to the relevant content standards, and focused on the big ideas and foundational skills critical to future learning in the targeted discipline(s).
Attribute 2.7 ENRICHMENT LEARNING ACTIVITIES
List and describe extended learning opportunities embedded within or outside of the school day in which students participate.