CMS "GIFTED" PROGRAM - S.T.E.M.

“Sciences provide an understanding of a universal experience, Arts are a universal understanding of a personal experience... they are both a part of us and a manifestation of the same thing... the arts and sciences are avatars of human creativity” - Mae Jemison, Engineer, Physician & NASA Astronaut

 

 

In Tennessee, “Intellectually Gifted” means a child whose intellectual abilities, creativity, and potential for achievement are so outstanding that the child’s needs exceed differentiated general education programming, adversely affects educational performance, and requires specifically designed instruction or support services. Children from all populations (e.g., all cultural, racial, and ethnic groups, English Learners, all economic strata, twice exceptional, etc.) can be found to possess these abilities. 

 

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Our GIFTed students (top 1% of our student population with exceptional intelligence), participate in an Enrichment Intervention twice a week in our library media center. These students are able to expand their class assignments to include STEM and Critical Thought tasks in addition to their advanced and honors classes. The intervention includes a self-paced Canvas course including coding, project based learning, and STEM related tasks that correspond to their grade-level standards.  

STUDENT EXEMPLAR:  "GIFTED" PROJECT ANCIENT IRRIGATION METHODS CHALLENGE

Students were given a S.T.E.M. challenge where using the materials listed they had to design a model of an ancient irrigation system by selecting one of the simple machines incorporating a lever or pulley system.  The water must successfully be moved from one bin to another, the second bin representing the plants that need to be watered.  The students were give two days to complete this challenge.  

"Gifted" Students began their STEM Projects by choosing, planning, and brainstorming their builds.

STUDENT EXEMPLAR:  "Self-Taught" Dabbling in Tynker Coding

Independent learning is encouraged with all of our students here at CMS; but especially for those that express an avid interest that goes beyond the classroom.  Tynker provides everything needed to learn computer programming in a fun way. It is a powerful program that meets the erichment needs and the creativity of our "Gifted" students and is fun to learn on your own.  With 40+ award-winning block & text-based courses, and over 3,700 learning modules, access to this popular coding language, offers a new learning path for our precocious "gifted" students.

PROJECT-BASED LEARNING...

Project Based Learning (PBL) is a constructivist instructional approach where students are engaged in meaningful inquiry of personal interest to them and where collaboration and personalized learning are emphasized. Research confirms that PBL is an effective and enjoyable way to learn and develop deeper learning competencies required for success in college, career and civic life.

Not for the faint of heart...students planned their journey around the world, keeping a budget and planning sites to visit virtually while keeping track of the miles they've traveled and meals they've eaten and hotels, boats, trains, etc., they used to enrich their experiences.  Atlas Obscura videoclips were shown to heighten the unusual and little known sites they could visit, around the world.  For the curious explorers, students indulged their experiences with an immersive, interactive online experience, piquing curiosity and wonder about the world around us, recording all reflections in their Atlas Obscura Journals.  They were able to dive deeper into their latest obsessions with this online course, exploring museums that interest them or science laboratories that were studying something that they wanted to know more about.  The world was at their fingertips! 

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Civilization VI is an advanced empire building game downloaded on our library media center's iMacs.  It simulates raising an empire from the beginning of time. After researching past civilizations, our "gifted" students were able to play as the leader of their own empire.  They managed the resources to build new structures, empowered their army to attack and defend, grew new territories, and made their citizens satisfied and happy.

The student's choices and decisions effected the entire world ecosystem and chose whether to conquer the world through military dominations or cultural influence. They were able to create buildings and upgrade structures; manage resources and improve strategic thinking skills and make wise choices by changing the future of the planet.

CANNES CMS SCREENPLAY CONTEST SUBMISSION INSTRUCTIONS PDF

Crime is as old as human society. So is the use of evidence, witnesses, and reason to solve crimes. The desire to identify lawbreakers and bring them to justice is so great that it has inspired countless stories, novels, plays, movies, and television series. But how accurate are the fictional portrayals of crime investigations? What happens behind the scenes when forensic scientists crack a case? The actual details are far more than a lesson in how detective dramas often get it wrong. Knowing how real forensic investigators approach real cases helped our students as they planned and executed their own murder mystery screenplay using the science and procedures of forensic analysis.  Students learned about forensic science, scientific method, genetics, biology and chemistry from the course.They also learned how hard and important forensic evidence is to gather and process, at least correctly as they listened to lectures on the DVD series:  Trails of Evidence by Elizabeth A. Murray, Ph.D.

PROJECT:  watched lectures from the GREAT COURSE:  HOW FORENSIC SCIENCE WORKS
Awards Given to Best mystery Screenplay

SUPPORTIVE EVIDENCE & ARTIFACTS