LIBRARY MEDIA - S.T.E.A.M.

An ongoing goal for our school district and our Library Media Center is to: provide a state-of-the-art learning environment for our students.

 

Virtual Reality [VR] or computer-simulated-reality is being used worldwide for many applications in all levels of learning institutions ranging from medical schools to the military. Studies that look at the effects of virtual reality on learning achievements and attitudes, have been remarkable. VR learners scored significantly better than the control groups. In VR, the learner interacts with the content, while the essence of key concepts are extracted and simplified, enhancing achievement in all levels of students. A zSpace platform permits expensive dissections to occur over and over, without having to acquire pricey equipment, plan for field trips or waste monies on multiple specimens. This proposed addition, offers a dynamic, creative approach to teaching state-mandated competencies. A “zSpace Station” gives our teachers the needed hands-on support/resources to take daily math and science lessons beyond the textbook and into quite literally, a new dimension.

WI-FI HOTSPOTS

We have students without Internet at Home; so, we have WiFi hotspots available for student checkout, to ensure every student in our school  can access online learning materials during after school hours.

Code.org exemplars
samples of virtual CODING student's work

STICKER ART WITH LOOPS

Student's link:  Link

STICKER ART WITH LOOPS

Student's link:  Link

STICKER ART WITH LOOPS

Student's link:  Link

STICKER ART WITH LOOPS

Student's link:  Link

STICKER ART WITH LOOPS

Student's link:  Link

STICKER ART WITH LOOPS

Student's link:  Link

CODE YOUR OWN DANCE PARTY

Student's link: Link

CODE YOUR OWN DANCE PARTY

Student's link:  Link

CODE YOUR OWN DANCE PARTY

Student's link:  Link

CODE YOUR OWN DANCE PARTY

Student's Link:  Link

CMS ONLINE Library with OverDrive

Combining science, technology, engineering, mathematics, and now, the arts, STEAM-inspired curriculums have been foundational in jump-starting critical thinking, collaboration, and creativity in students of all ages. Now, in the midst of a pandemic, remote learning, and quarantine, these learning skills are more crucial than ever to help every student’s development.  Our Online Digital Library has over 5,000 items available for checkout 24/7!  CMS LMC offers a wide range of books, audiobooks and streaming videos that enhance a student's learning and interests in S.T.E.A.M. related subjects and careers.  In "Technology" alone there are over 67 items for checkout!

INVENT, CREATE, AND DREAM ...AT CMS LMC MAKERSPACE!

The outcomes of our CMS Makerspace are numerous, some are mentioned above and some are described in the following passage from School Library Makerspaces  “a makerspace is a place for students to be active learners. A safe place to creatively construct, problem solve, and question current thinking and ways of doing. It is a place to build cognitive, kinesthetic, and social skills. Through makerspace activities students build core skills: dexterity, thinking, problem solving, following step-by step instructions, group dynamics, patience, endurance, and the ability to try new things. From guided learning experiences, students grow, develop skills, become inspired, and become more independent building on their personal interest, and becoming inspired to try new things in the flexible makerspace environment.”

z-space virtual reality computers

Immersive and interactive, this Z-Space all-in-one functioning computer with specific 3D software programs instills innovation, problem-solving and creative thinking across multiple grade levels and subjects. The virtual reality stylus lets students interact with objects and really understand the science behind them while the lightweight zSpace glasses fosters a seamless collaborative experience. 

PROJECT-BASED LEARNING...

Project Based Learning (PBL) is a constructivist instructional approach where students are engaged in meaningful inquiry of personal interest to them and where collaboration and personalized learning are emphasized. Research confirms that PBL is an effective and enjoyable way to learn and develop deeper learning competencies required for success in college, career and civic life.

Sample Lessons: 

Creating a New World:  The Phoenix Project

"eTravelers" Let your Curiosity be your Compass

Nearpod Presentation:  Artificial Intelligence

SUPPORTIVE EVIDENCE & ARTIFACTS

Cleveland Middle School

S.T.E.A.M. Team

© 2020 by G.M. Dyrek

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